HiConsole  

Ent3r

Ent3r is an experiment in block-based User Interface.

Enter repaint

Before HiConsole, Conversation Research produced Ent3r: a simple, programmable interface to explore and interact with complex data in a UI style borrowed from computer games.

In practice, it's about cut and paste and editing to taste - whether your data is XML, an email list, or a short macro unique to you. It employs the videogame controls generations have come to love: up down right left, enter (X) and escape (O), start and select.

The dpad is mapped to the sibling and parent axes of a normal hierarchy. The hierarchy is explorable and editable with slight user input loosely applied by untrained users. Using it quickly shows you how it works, deep undo/redo makes it even easier.

Cellphones have these controls too, so do wheelchairs and building cranes. The dpad is the key to accelerating input. The mouse is there if you want to use it, and the keyboard, but these aren't required. Ent3r does not require a desk.

It's hoped that HiConsole will feature an Enter window, with power over the DOM.

Launch Ent3r-test

 

© Copyright 2008-2009 Conversation Research